![]() ![]() I'll give Bethesda leeway with the energy weapons since those aren't based in reality, but not with the conventional ballistic small arms, because there's plenty of inspirations for those and if they couldn't use any of them then they were either lazy or too proud of their own designs. They get away with it under the guise of sci-fi logic, but Fallout is highly based in reality, and in reality you can't just paint an AR-15 white, stick a holographic weapon sight on the top rail, and call it a completely different semi-auto rifle by a different manufacturer with different specifications. It reminded me of how Mass Effect 1 and every Borderlands, tend to have weapons that are basically reskins and slight model mishmashes of each other. Much like DA:I, the gathering and crafting is useless when you can get better items just from looting enemies and just modify looted equipment by swapping parts instead. Not only with the lack of options, but with how there were barely any visual changes, and the tedium associated with crafting every individual part made it all the more pointless. ![]() ![]() Click to expand.It may be because I had been playing MGS V all the way up to the release of Fallout 4, but the weapon customisation was one of the bigger disappointments I had with the game. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |